Math Grade Ones This week we continued to look at addition strategies. The strategy that we focussed on was the doubles strategy. Knowing doubles leads to students being able to use the doubles strategy for addition to master facts such as 6+7 (6+6+1). It also will help with future math concepts such as the 2x tables in multiplication and fractions. Here are some questions you can ask your child to reinforce their learning: What is the strategy called when you are adding the same number together? How do you use a double to add 5 + 6? What are examples of doubles in real life? Here are some to get you started. 1+1 (eyes) 2+2 (dog's legs) 3+3 (soda) 4+4 (spider's legs) 5+5 (hands) 6+6 (eggs) 7+7 (calendar) 8+8 (crayon box) 9+9 (18 wheeler truck) Please practice doubles at home with your child. (1+1, 2+2, 3+3...up to 9+9) using dice, playing cards, or flashcards. You can also check out the Doubles Tro...
Such a fun last day for me with the class! We had a fun flashlight party with our new little books, David's Father by Robert Munsch . And most fun of all, the gerbils got to explore their amusement park we built them. Some videos and photos are below! I hope the students had as much fun as I did today. Wishing everyone a wonderful break and see you in the new year! Love, Ms. McCullough
Place Value Game - Cards or Dice This is a simple place value game that several teachers might already know and have taught. It helps to reinforce place value. You can teach students of many levels, since you determine what the highest place value that will be used. You can also determine whether students are playing to create the highest number or lowest number. Materials Place Value Mat One dice or playing cards (no face cards) How to Play 1. Each player takes a turn either pulling a card or rolling the dice. 2. The player determines where on their place value mat, they want to place the number. They write that number in the designated column. For example: A 5 is pulled out of the deck of cards. The player chooses to put the five in the hundred column. 3. Play continues until each player has filled up their place value mat. 4. Students compare numbers. The person with the highest (or lowest) number wins. Notes and Modifications *Note that ...
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